THINKlab was asked to help visualize the new RHS Bridgewater Garden; a major project to transform the grounds at Worsley New Hall—a historic 19th-century mansion in the heart of Salford— into one of the largest gardens in Europe.
THINKlab Director Terrence Fernando speaks to Abigail Tomkins from The Chartered Institution of Civil Engineering Surveyors (CICES) about how the 4D Simulation tool designed and developed on Unreal Engine is helping to improve rail track renewal programs.
THINKlab are excited to be working with University of Salford partners to develop the second phase of the Virtual Chernobyl virtual reality digital programme.
The University of Salford’s THINKlab has designed and developed a UE4-powered 4D simulation tool which can help dramatically improve Network Rail’s track renewal programs.
THINKlab were asked to exhibit at the launching of the Greater Manchester Digital Blueprint, a citywide initiative organised by the Greater Manchester Combined Authority (GMCA) which aims to help the city region’s residents lead healthier and happier lives.
THINKlab’s enterprise team are excited to be exhibiting at this year’s GameLab event, which is part of the annual Manchester Science Festival, 2018. Taking place at MediaCityUK on Saturday 20 – Sunday 21 October, GameLab is a playground for ideas and brings together developers and industry to showcase new research, products and thought-provoking activities. Exhibiting
Michal Cieciura, a Principal Software Engineer at THINKlab, has recently won a funding application from this year’s 2018 Unreal Development Grants. The award is part of the larger $5m development grant by Epic Games which was founded in 2015 to help programmers and studios that are developing the Unreal Engine 4. Michal is one of 37